This is a guide I have put together over the last year and a half of playing Caesary nothing in here is set in stone and it is always being updated.
We were unable to submit your evaluation. Please try again later.Many brief shots of war, with bombings and shootings. Also shots of people starving and being mistreated in Iraq, as well as people being tortured (cut up with knives, mauled by wolves, hung from ceiling and whipped - these scenes are, however, are not graphic, as the camera is blurred). Many of these scenes are actual footage of war, and it is sometimes hard to tell if it is real or just part of the movie, so this makes it more disturbing.
Cover art of Imperator: Rome.Welcome to Imperator: Rome, the newest grand strategy game from Paradox Development Studios. Imperator: Rome drops you into the classical Mediterranean and South/Central Asia two decades after the death of Alexander the Great. Contents.What is 'Imperator: Rome'? If you've played Paradox Development Studio games, then you will find many aspects of Imperator: Rome familiar. It builds on our development experiences from the many other historical grand strategy games we have made, so you will see elements of Europa Universalis, Crusader Kings, Victoria, and, obviously, Europa Universalis: Rome.
Imperator can be considered a sequel to our first Roman themed game, but not a remake or reboot.If you are unfamiliar with our grand strategy games, then welcome to a world of historical adventure! Though everyone should play the tutorial, it is especially important for newcomers to our games. Almost every action and button has an explanatory tooltip, many of which break down the math and variables at play in certain interactions.Key points to remember Here are some key things to remember as you go forward:. Though there are characters in Imperator and they can have a dramatic influence on the course of your game, this is not a Crusader Kings character-centered role-playing experience. Your government will change and kings will be overthrown, but you are the nation; its stability is what is most important.
To some extent, Imperator is a classic “paint the map” game, where the goal is to build an empire as great as Rome’s or Alexander’s. There is a great deal of complexity in the game, but it is relatively easy to start a war, and army management will be one of your most common tasks.
Keep an eye on disloyal characters (you can see them in the outliner). If many powerful characters are disloyal, they might start a civil war, losing which will result in a game-over. However, characters with low power base don’t pose much of a threat, so pay attention to those who matter. Rich and prominent characters who become disloyal may raise a personal army, so improve their loyalty with gifts or friendship, or ruin their reputation and imprison them. Similar to Victoria and Stellaris, your population is represented by “pops” – population units residing in a territory.
Pops have a class, a culture and a religion. Each of these will affect what they produce and how content they are in your realm. Cultural unity is a big limiting factor in your conquests. Aggressive expansion affect pops of foreign culture, and if too many pops of wrong culture group are unhappy and their provinces become disloyal, they might start a rebellion.
Many major actions will have alerts at the top of the screen. They will tell you if a rebellion is growing, when you can purchase a new invention or if you have an empty office. Not all alerts require immediate action. The macro-builder button at the top left, under your flag, is a convenient way to build many things quickly (hotkey “Z”). The Outliner on the right shows your armies, navies, fabricating claims and building constructions (hotkey “Tab”). Tribal nations play differently from republics or monarchies. Much of their military power, for example, is based on the personal retinues of clan chieftains.
They often lag behind in technology, have smaller territory in general, and wars can quickly spiral out of control. Be sure you know the game before jumping into the Lusitani or Helvetii.Recommended starts for new players.: Rome (central Italy) is a with 23, 399 and 4 feudatory vassals. It can quickly go to war with its large neighbors Etruria and Samnium, by getting free claims (a few months after starting the game). Uniting the peninsula before the other regional powers can make there is crucial. Rome has the ability to train Heavy Infantry in its Latium, which has two territories producing iron, thereby also receiving the 'Capital Province Surplus' bonus of increased discipline for Heavy Infantry.
Opting for the Pricipes, March of the Eagles and Triarii ( see ) will further strengthen this unit type. Most of Rome’s enemies have to rely on Light Infantry, a weaker unit type which receives many penalties, including -25% against Heavy Infantry.: Macedon (northern Greece) is a strong kingdom allied with Thrace and guaranteed by Egypt and the Seleukids. It also receive massive claims on former Alexander’s empire, but pursuing them will pose a challenge, as the Antigonid kingdom of stands in your way. Greek city-states to the south will often band together to repel an invasion too, so seek out alliances and build a navy to dominate the seas.: Egypt is the breadbasket of the Mediterranean, with a large population and valuable trade goods.
Phrygia is the only real threat, but it is surrounded by enemies. Egypt’s population does not match its ruling elite, so it will be vital to maintain stability and slowly assimilate the pops.: Maurya (India) should be able to unify the subcontinent easily. If you want a sandbox where you can try different expansion strategies, this is a good place.First steps when starting a new game These are the usual things to do before unpausing:. Check your diplomatic mapmode (hotkey “P”). Locate your allies/tributaries/overlords and any nearby lands you might have claims on (yellow diagonal lines). Grab alliances early, to deny them to your potential enemies and to protect yourself.
Sometimes it is worth going over the relationship limit to gain a bigger advantage. Open Nation Overview and pick ideas that suit what you plan to do. For some countries, the bonus for matching ideas is not worth taking at the start, so don’t feel restricted by it.
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Below you can see which of your provinces have available trade routes. Go to them and import trade goods from other countries (this will earn more money than importing from your own provinces).
Try to get surpluses in the capital province for the bonuses and import any missing strategic resources like iron or horses, so you can build Heavy Infantry and Cavalry. Open Government view and take a look at your nation’s ruler and their skills. If you’re not a republic and the ruler is unmarried, find a spouse to produce heirs.
If you’re a monarchy, search for a spouse with higher skills, since they will be applied over yours. Select the ruler and see if you can grant holdings. Each city gets a holding slot and all territories get +1 slot per 10 slaves.
Granting holdings will increase commerce income in that territory, boost loyalty of the character, but also increase their power base and wealth, which can decrease loyalty over time. So try to grant holdings to your ruler and their heir, or to characters with low power base and the Content trait, since it will offset the loyalty penalty.
Check your government interactions in the Government view. If Summon War Council is available, it will provide a free early claim on a neighbour. If not, you might be able to change laws to enable it, or start fabricating manually. Check your offices and replace any disloyal characters to increase your political influence gain. If you’re a tribe, you may want to dismiss skilled researchers (from the Technology view) and assign them to offices instead, since your research gain will be very low anyway. Take any inventions (in the Technology view) you can afford. Starting experience, higher income, fabrication speed and omen power will be helpful.
Choose an omen (in the Religion view). Increased morale is useful for early wars, but if many of your pops (or those in your targets) are of wrong culture group, decreased aggressive expansion may be worth taking, as it will keep them happier. Check your expenses in the Economy view. If you’re not planning to go to war, lower maintenance. If you can afford to, increase wages to raise loyalty of your characters and eventually gain more political influence. Check your diplomatic stance (left side of the Diplomacy view).
It could either increase your income or decrease claim fabrication time. Appoint leaders for your armies and navies. This will increase their maximum morale and allow you to drill armies to increase experience. The helmet alert at the top will cycle through units without leaders.
Depending on your target, consider building more troops if your income can support it. Start moving your troops to the borders, if you’re planning to start a war, and check whether your target allied anyone before declaring.
Nations can get new alliances even during the war, so don’t underestimate their strength.Important Information on your empire Grand strategy games require you to be familiar with your current situation at a moment’s notice. Like other Paradox games, Imperator: Rome uses the top bar to display the crucial data that will guide your most common decisions. Points generated by pops Main article:It is the population which generates money, and, depending on their class and limited by happiness. Cities and settlements have different desired ratios for different classes, and pops will promote or demote over time to match them. You can spend money to construct, which will influence these ratios, speed up promotions and increase pop output.Treasury Indicates the total wealth available for spending. If you hover your cursor over the number, the tooltip will show your current monthly income and how this number is calculated.
Most of the time, your income will beSome states will receive or spend gold because of tributary or other subject relationships. From time to time you may receive extra gold from characters or events.Gold is used to recruit military and naval units, construct cities and buildings, pay wages to characters and improve diplomatic relations. You cannot spend money you do not have, although you might go into deficit through some events. If you’re in debt, you will suffer some penalties and receive occasional events giving you gold in exchange for even more long-lasting negative effects. Unlike in EU4, you cannot declare bankruptcy.Manpower Your manpower is generated by all freemen or tribesmen who live in your realm.
You will gain manpower every month until you hit your national maximum – the total number of people that can be enlisted at this time. If you hover your cursor over the number, the tooltip will show your manpower gain and how many reinforcements are being drawn from the pool.Your manpower is reduced by 1000 for every new unit you recruit.
As your armies suffer attrition and take casualties in battles, they will be replenished from the manpower pool.Sometimes manpower can also be spent in events.Certain laws will affect both the rate at which you gain manpower and your maximum manpower capacity. ( are covered in the Government menu.)Research Research Points are generated by citizens and are used to calculate your research efficiency. Nation overview The first button (Jupiter) opens the overview of your nation.It shows:. country rank and state culture. max civilization level. population stats.
country modifiers. national ideas and their matching bonus. revolt and rebellion progress. province listHover over each element to see more information about it.The icon above each idea slot shows which type it should be to gain the matching bonus. Different government types have different sets of ideas required for the bonus. Selecting ideas costs 20 influence and they can be changed at any time for the same price.Province detail The main focus of the national overview menu is a sortable list of the provinces in your empire.
You can sort this list based on population, trade or loyalty data. You can also change the – a particular bonus that describes the job you want the governor to be doing while running a (though governor are appointed to ).If you click on a province’s name, you will be immediately taken to its provincial capital and see a detailed view. Great Power. Major Power. Regional Power.
Local Power. City StateOn the right side is also a list of available diplomatic actions, which you can expand or collapse.In republics, you may need senate approval to take certain actions.If you declare war on another nation without a casus belli (legal reason for the war), then your stability will go down. The easiest way to generate a casus belli is to fabricate a claim on one of the target’s provinces.
This is done by selecting Covert Actions and then Fabricate Claim. Also you may use the Summon War Council button in the Government view if it is available for a free claim.Some diplomatic actions cost influence or gold, or give you aggressive expansion.Types of diplomatic relationships. Alliance: Agreements between nations of the same power level who agree to protect each other if one comes under attack and can be called into offensive wars (though the ally may say no). Great powers cannot have alliances, but may subjugate lesser nations. Defensive League: Special alliance of smaller nations who agree to defend each other, unless the war is between two members of the defensive league. Feudatory/Satrapy: A smaller nation pays a sum of money to its overlord and agrees to participate in all their overlord’s wars. The smaller nation may be integrated into the larger one, and has very little freedom of action in diplomacy.
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Tributary: Smaller nation regularly pays some of its income to a larger nation in exchange for the overlord’s protection. The tribute paying nation is not obligated to defend the larger.Decisions The two-faced god Janus is represented on the menu button for decisions. This small menu is where you can implement major changes to your national bonuses or change the form of government. If you hover your mouse over the selection box for the decision, you will see the requirements for implementing it.
Hovering over the decision name itself will tell you its effects.Trade Trade (Mercury) is about wealth and exchange of goods. Here you can see which surplus bonuses you have, cancel trade routes, auto-accept incoming trade offers and allow to trade away your capital surplus.Since food is important for population growth, it will not be traded away, even if you automate trade, unless your province has good food surplus.Each province has a limited number of trade routes along which they can import surplus goods from neighboring provinces or foreign lands.
There are 34 different trade goods in the game, each of which grants a bonus to any territory where it is produced or imported to. Specific military units require certain goods for construction. A province with wood, for example, will be able to build heavier ships.If a province has a surplus of a good, it will have even more bonuses. Surplus wood increases a province’s tax yield. If the capital province has a surplus of a good, there are further bonuses applied to the entire country. Province surpluses stack, while capital surpluses don’t.Be mindful about where you are sending your surpluses. For example, you might not want to send your Carthaginian elephants to Rome, no matter how much money you get out of it.
Supplying the barren deserts of Egypt with wood risks making them a sea power (as they were historically).At the start of the game, most of your trade will be run through your capital. Provinces will gain trade routes of their own as their population grows, technology improves, through random events and if you use civic provincial investments.Characters The character menu (Venus) lists every character present in your realm. To see character in other realms click the Characters button in the Diplomacy view for that country. You can sort and filter this list along a number of criteria. Click on a character portrait for further information about a character and actions you can take. You may also right-click on a character portrait to take actions.Mercenaries The mercenary menu (Fortuna) lists the composition, price and location of the mercenary companies on the map.
For much of the classical world, mercenaries formed the elite corps of the army. Citizen armies like those of Rome or professional armies like those of Macedon were generally the exception, and most national forces would be backstopped by a freelance professional force. The armies of Carthage were primarily mercenary in nature (failure to pay them led to a huge rebellion after the First Punic War), and even great kings like Pyrrhus or Agesilaus would often behave as mercenary captains for another nation.You can only recruit a mercenary if you have 10 military experience and enough money in the bank to disband them when the time comes; they will expect a “cashing out” fee in respect of their service to you. If you fall behind in your mercenary payments, they will abandon your cause, or potentially switch sides in a war.You may also hire mercenaries from the map by clicking on a mercenary unit (an army with a gray number plate). If you cannot afford their costs, clicking will do nothing, but if you can afford them, you will be prompted to hire the band.You may hire any mercenaries in the world, but they will need to march to where you are while you pay them for the privilege. So if you are playing Rome, those Indian mercenaries are probably not money well spent.Hiring mercenaries in the enemy territory will exile them (indicated by the black flag) and they will not join any fights until they reach friendly territory.Map modes and the outliner.
At the bottom right of the screen you will find a mini-map with 18 red icons above it. The minimap is used to quickly move your viewpoint from one part of the world to another. Click to a location on the minimap and your screen will instantly move there.The red icons are map modes for the main screen. You will use these throughout the game to track important information that is more easily understood visually. The key map modes are the Political (each nation), Diplomatic (who your enemies are), Revolt Risk (which provinces are experiencing unrest) and Barbarian Power (which frontier provinces are likely to spawn barbarian invaders.) Hover over them to learn which hotkeys to use, as it will help you access important information faster.The upper right corner shows the game date (in years AUC - counting years from the founding of Rome - and not conventional BC/AD), the speed toggles and the button to open or close the outliner. This panel will show you the important information you may refer to regularly, like find your armies, navies, disloyal characters, active diplomatic actions, siege and construction progress.You can configure the outliner to show only the specific things you are interested in by clicking on the gear icon in the left hand corner of the outliner. You can open and close the outliner by using the TAB button.References.